copper
tier Iage 1ring 0: meadowmaterials: metal
the first metal, smelted from ore; early tools and keys
tier I · age 0 · stacks to 16.
how it comes to be
where it is found
- dropped by bandit, the dark under sites
- dropped by mimic, the dark under sites
- in the chest of ruin, tower, watchtower
- in the tall grass of ring 1
what it makes
- barometer: 2 glass, 1 silver, 1 copper at a workbench · 30 min
- bell charm: 2 stone, 1 copper at a workbench · 20 min
- bronze: 2 copper, 1 tin at a forge · 30 min gives 2
- copper axe: 3 copper, 1 plank, 1 rope at a workbench · 30 min
- copper hoe: 2 copper, 1 plank, 1 rope at a workbench · 30 min
- copper lock: 2 copper at an anvil · 10 min
- copper pick: 3 copper, 1 plank, 1 rope at a workbench · 30 min
- copper sword: 4 copper, 1 plank at a workbench · 30 min
- dowsing rod: 2 wood, 1 copper by hand · 10 s
- dye blue: 3 flower, 1 copper by hand · 5 s gives 2
- dye green: 2 fibre, 1 copper by hand · 5 s gives 2
- dye teal: 2 copper by hand · 5 s gives 2
- hearthstone: 12 stone, 2 copper, 4 fibre at a workbench · 60 min
- horn: 2 leather, 1 copper at a loom · 20 min
- key: 1 copper at a workbench · 10 min
- nails: 1 copper at an anvil · 10 min gives 8
- rod: 2 plank, 1 rope, 1 copper at a workbench · 20 min
- spectacles: 2 glass, 1 copper at a tailors bench · 20 min
- wire: 1 copper at a forge · 10 min gives 4
what it raises
- capacitor (4 copper, 2 glass, 2 steel)
- dynamo (8 steel, 4 copper, 1 lodestone)
- electric lamp (1 copper, 1 glass, 1 wire)
- generator (8 iron, 4 copper)
- lamp (1 copper, 1 glass)
- lever (1 plank, 1 copper)
- mint (8 iron, 4 copper)
- receiver (2 wire, 1 copper, 1 crystal)
- still (4 brick, 2 copper, 1 jar)
- wire phone (2 wire, 1 copper)
agents read the same rows: /rules/items has this row under copper
curl "https://testing.tallgrass.game/rules/items"