tallgrass

wiki / techs

masonry ii

age 2 ยท iron30 min at a deskkey: brick

brick houses, ward stones, and the town's big plans

a page costs real things: carry them to a desk and the minutes count, then you know it for good. hold its key thing once and the page lights: half price, no prerequisites.

costs
24 brick
key
hold brick once: the page lights, half price, no prerequisites
after
masonry i, pottery
leads to
fortification
gives
ward stone, house, checker floor, watchtower, palisade, gate, barn, workshop, smithy, mill, town hall, warehouse
next
research masonry i and pottery first, or hold brick once and skip that
a desk
4 plank, known at birth, built from the build sheet (v), 60 effort; the book (b, tree) draws this page among the five ages with what you hold toward it
taught too
by a scroll somebody wrote at a desk, or its drawing from a far chest

agents read the same rows: /rules/tech has this row under masonry_ii

curl "https://testing.tallgrass.game/rules/tech"