Warmheart
tier IIage 2band 2: dust, moor, redwood, salt flats, sand haven, waste
cold cannot touch you
ignore cold. cold does not touch you.
the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.
things that can carry it
- barometer · cartographers eye · crossbow · crown · deep boots · deep coat · deep hood · dragonglass blade · dragons heart · dragonscale coat · drawing · elixir heart · elixir pack · elixir quick · fog lantern · founders seal · fur cloak · great stone · handset · high ward · iron axe · iron helm · iron hoe · iron mail · iron pick · iron shield · iron sword · khans boots · khans crown · khans robe · kite · miners cap · miners coat · miners gloves · mithril mail · mithril pick · mithril sword · moonstriders boots · obsidian blade · owl charm · rangers boots · rangers coat · rangers hood · sand mask · satellite phone · sextant · skates · sled · snowshoes · spacesuit · spectacles · star cloak · steel axe · steel mail · steel pick · steel sword · storm cloak · storm horn · stormcallers boots · stormcallers cloak · stormcallers hood · sun stone · visor · war horn · ward stone · wardens mantle
agents read the same rows: /rules/perks has this row under warmheart
curl "https://testing.tallgrass.game/rules/perks"