tallgrass

wiki / perks

Quiet

tier Iage 1band 1: birch fell, coast, fen, forest, fungal gloom, mangrove, wood haven

things in the dark do not hear you

walk past lurkers. things in the dark do not hear you.

the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.

things that can carry it

agents read the same rows: /rules/perks has this row under quiet

curl "https://testing.tallgrass.game/rules/perks"