tallgrass

wiki / perks

Packmule

tier Iage 1band 1: birch fell, coast, fen, forest, fungal gloom, mangrove, wood haven

four more slots in the pack

carry more. four more slots in the pack.

the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.

things that can carry it

agents read the same rows: /rules/perks has this row under packmule

curl "https://testing.tallgrass.game/rules/perks"