tallgrass

wiki / perks

Emberhand

tier 0age 0band 0: meadow

your strikes leave a lit torch on the finished tile

torch the tile you finish. your strikes light the tile for ten minutes.

the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.

things that can carry it

agents read the same rows: /rules/perks has this row under emberhand

curl "https://testing.tallgrass.game/rules/perks"