keeper
tier Iage 1guard
the shrine's warden; it carries the key
- behaviour
- stands on a site, hits anyone who works there
- hp
- 300 effort to fell
- hits for
- 6 every other second
- drops
- 1 key
- stands on
- grass, grass2, dirt, sand, mud, heather, dust, fern, snow, basalt
- lives in
- guards shrine
- ready in
- ring 1: birch fell, coast, fen, forest, fungal gloom, mangrove, wood haven
- a fight
- swings to fell it, at half a second a swing: flint knife 100 (50 s) · copper sword 38 (19 s) · spear 30 (15 s) · iron sword 17 (9 s) · obsidian blade 10 (5 s) · steel sword 8 (4 s) · dragonglass blade 3 (2 s) · mithril sword 4 (2 s)
agents read the same rows: /rules/creatures has this row under keeper
curl "https://testing.tallgrass.game/rules/creatures"