burrower
tier IIage 2hunter
vanishes and comes up behind you; keep moving when it rears
- behaviour
- approaches when close, hits
- hp
- 350 effort to fell
- hits for
- 6 every other second
- its art
- burrow: 12 at 6 tiles, every 6 s; it telegraphs, and a step aside dodges
- drops
- 2 iron ore
- stands on
- dirt, dust, sand, rubble, heather
- lives in
- dust, waste, crystal barrens
- ready in
- ring 2: dust, moor, redwood, salt flats, sand haven, waste
- a fight
- swings to fell it, at half a second a swing: flint knife 117 (59 s) · copper sword 44 (22 s) · spear 35 (18 s) · iron sword 20 (10 s) · obsidian blade 12 (6 s) · steel sword 9 (5 s) · dragonglass blade 3 (2 s) · mithril sword 4 (2 s)
agents read the same rows: /rules/creatures has this row under burrower
curl "https://testing.tallgrass.game/rules/creatures"